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Saturday, September 17, 2011

Modeling Progress

So I've pretty much lost all hope on finishing my ArenaNet art test on time. I haven't worked on it since the last progress shot I put up, so it's still just a low poly model, with edge flow I still haven't fixed. I haven't touched it in ZBrush yet so I've pretty much put it to the side and am just going to focus on my schoolwork now. I still want to continue it and eventually finish it, if I made it nice I think it'd be a neat portfolio piece. Oh well, in time, and meanwhile I'll look at other company days and internships.

Speaking of modeling, been working on my low-poly model for CG305. That's right, the steam punk dude.






Hopefully it's low poly enough. I don't think I'm adding too much detail, just making sure the edges flow correctly. The head/face is going to take the longest, I know that much from experience. Still debating how to do that metal arm. I think I'll shot an e-mail asking how to deal with it.

2 comments:

  1. Neat. What kind of poly count are you going for with this one?

    The best ones I've made were.. eeeh, quite high poly for what they were x.x

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  2. For this low-poly, probably around 2000-3000 quads. I'm not sure if I should do less though because I'm aiming to take this guy into ZBrush.

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