Wednesday, March 28, 2012

Moar Projects

Bleah, projects has been a pain. Teachers coming and going. Well, all I can hope to do is stay on top of my work. I've blocked in my animation, textured everything, and am working on lighting and cameras. Getting so close. Sooooo close. Have some stills.




Yeah... that volume light adds wonders, you don't even know. I want to somehow add a fog effect in there at some point. But I like how the lighting is coming across. Here's what it looks like in Max:


A nice little jumble there. There is a light just for his eyes which took quite a while to perfect. And now to fix the camera and start inbetweening...

Thursday, March 15, 2012

New stuff, and name change

Decided to change the name of my blog. Decided "Unidentified Flying Art" implied I did more sci-fi work than I actually did. I was going for something more interesting but... well I guess my name and "art" is the best descriptor of this blog, albeit uninteresting. Anyways. Newwww stuff.

Updated game character! Has bump and spec maps now, and textures are done. So... yeah! He's all done!


So yeah... I'm going to put this guy in my portfolio. I've been changing it up lately. Decided to take out most extraneous stuff so I can focus on character. I heard things like companies like you being specialized, and like seeing your process work too, so I might try to find some to dig up for what I have now. Luckily Siggy here, that's the name of the model, I have everything all gathered up now. From now on I'm going to make sure to keep a hold of my process work, and set it up something like this so looking through is easy: http://i57.photobucket.com/albums/g217/meta_chan/process_work.jpg

So there's that. I need to keep making characters and I need to do more ZBrush sculpting to add!

Also some progress on my projects character. He's getting some spiffy textures too.


Those eyes I'm pretty happy with, pretty sure they're the best that have turned out so far. Wow is that an improvement from what I had before. So yeah, he's fully rigged and ready to go, and when I finish his textures he'll be going in my portfolio as well. Pretty sure I have all the process work I need for him as well. 


Heh, here's another image, you can see him rigged here but it's before I did much work on his textures. 

Thursday, February 16, 2012

Game Character

Hello, just a quick update with the renders of the character for CG350. I swear if I don't update right after I finish something I forget to do it altogether.



Wednesday, February 15, 2012

Models

Hey! Well I'm doing a pretty bad job so far keeping this thing updated. I really meant to post some progress shots but with how fast I've been getting with modeling, I got done pretty quick! So both for CG350 and PRJ350 I've finished the models, unwrapped them, and am working on the textures for both. Well, I have to say I'm pretty impressed with myself. Here's some shots.



Here's the projects character. I JUST got the base colors for the textures down now, so he's pretty plain at the moment. I did something new for the eyes so hopefully they won't be too "doll-like." I used tips from Adam Baroody, here: http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html

Hopefully the eyes turn out all right. They don't look spectacular yet because I don't think I have the shaders right. 

On the CG350 side of things I have the character model done, and am a little further on the textures for that guy. I gave him to the team animator already so hopefully the rigging is going well. I'm glad I only have to rig my projects character.



His face is just a texture since we don't have any different facial expressions because you see him from the back most of the time. The original placeholder art for the face was something magical. The colors are a little off here, especially the browns, but they look all right when I render it rather than just taking screengrabs from Max. 

Thursday, February 2, 2012

Hello again!

Well it's been a while, hasn't it! Well, the second semester has now officially started after being temporarily delayed by a snow week.

So, classes this semester are as follows:

PRJ350
ART 234 (sequential art)
FLM 201 (cinematography)
PHY115 (uuuuugggh)
CG350 (unity/game class)

I am excited about all of the classes, except for physics and film. Cinematography is interesting I guess, but it really is quite boring and I'd rather be working on the other classes. And physics... well, I have never been a fan of math.

Projects class is going to be pretty much the same as last semester. This time instead of the uniform run, jump, and walk, we get to make our own little cinematics. Basically most of us already planned our out in storyboards last semester, so we have a little leg up there. We had a choice to do something completely new, or we could use an older version of our character from last semester. I chose the second one. I had a few new ideas, but ultimately I couldn't work them out... so I am working with a character I know pretty well by now. Plus I get to make some improvements based on where I failed last semester.

Of course I will be completely remodeling him though! And he gets a snazzy new outfit. And goggles.


Awe yeah, he's pretty spiffy. Also I get to rig and animate flowy bits. Yay. I guess.

I'm pretty excited about ART234. I'm really into comics and I'm really eager to improve during the course of this class.

CG350 is also going to be great, I can tell. We're on teams in this class, and we're making our own game in the Unity engine! I'm the character artist, but after I finish the character I'll get to start modeling environmental stuff. Pretty much what we've decided for our game is some kind of take on Hansel and Gretel, but a bit more modern (or not. The timeline keeps changing without anyone knowing?). We'll have a fairly realistic forest, and then a more colorful candy-themed environment with a maze and gingerbread house.

Here's my character design:


Yay, another character sheet! I had a lot of fun making this guy, making sure I had a design both me and my team liked so I would enjoy working on him. The model will be started soon! I already started the character model for my PRJ350 guy. So I'll be working on both pretty much at the same time. 

Well I think that's pretty much all the updating needed for now. Until next time.


Monday, December 12, 2011

Zbrush... over!!! (just about)

Well I finished up my character sheet for the quadurped!






With that, I'm just about done with Zbrush class. Why just about? Our final exam is tomorrow. Not too worried about it, seeing as it's a practical exam and so it pretty much goes over what I've been doing all semester anyways. I don't see why people get so torn up over these things. The ones I remember studying for were our first character modeling class, and leg rigging was on the exam. At that point I had only rigged legs twice... two legs on the same character. And I still don't remember how to do it off the top of my head. So it's that kind of thing I need to study for. But this is pretty much... common sense.

Anyways, ramblings aside. Just a few more classes to finish up with. Need to finish my English script, finish updating my pieces for Art300, and finish my final animatic for storyboards! Then my Christmas break can begin.

Saturday, December 10, 2011

Nearly There

Well, last week to get everything done. I'm doing pretty well, I think. I'm more or less done with projects! I created a new YouTube account especially for Digipen/other art and animations for my portfolio, so I uploaded my final project there. And you can see it here.



Not all that impressive for several months of work... but I'm still happy with it. Also I think I neglected to post the character sheet... well that is up in the portfolio section if you want to see it.

Also nearly done with Zbrush. Sculpting is finished, now I'm just compositing some nice character sheets. Part of that is posing. Now posing hasn't been very nice to me in Zbrush. I tried transpose master but that hasn't worked... well... at all. So what I'm doing is importing all the subtools to Max as OBJs, moving them, then import back to Zbrush. Yes, it's a pain. But it's the last option I have and I will make this work! My biped, steampunk dude is all finished. Now I'm posing the quadruped.