Thursday, February 16, 2012

Game Character

Hello, just a quick update with the renders of the character for CG350. I swear if I don't update right after I finish something I forget to do it altogether.



Wednesday, February 15, 2012

Models

Hey! Well I'm doing a pretty bad job so far keeping this thing updated. I really meant to post some progress shots but with how fast I've been getting with modeling, I got done pretty quick! So both for CG350 and PRJ350 I've finished the models, unwrapped them, and am working on the textures for both. Well, I have to say I'm pretty impressed with myself. Here's some shots.



Here's the projects character. I JUST got the base colors for the textures down now, so he's pretty plain at the moment. I did something new for the eyes so hopefully they won't be too "doll-like." I used tips from Adam Baroody, here: http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html

Hopefully the eyes turn out all right. They don't look spectacular yet because I don't think I have the shaders right. 

On the CG350 side of things I have the character model done, and am a little further on the textures for that guy. I gave him to the team animator already so hopefully the rigging is going well. I'm glad I only have to rig my projects character.



His face is just a texture since we don't have any different facial expressions because you see him from the back most of the time. The original placeholder art for the face was something magical. The colors are a little off here, especially the browns, but they look all right when I render it rather than just taking screengrabs from Max. 

Thursday, February 2, 2012

Hello again!

Well it's been a while, hasn't it! Well, the second semester has now officially started after being temporarily delayed by a snow week.

So, classes this semester are as follows:

PRJ350
ART 234 (sequential art)
FLM 201 (cinematography)
PHY115 (uuuuugggh)
CG350 (unity/game class)

I am excited about all of the classes, except for physics and film. Cinematography is interesting I guess, but it really is quite boring and I'd rather be working on the other classes. And physics... well, I have never been a fan of math.

Projects class is going to be pretty much the same as last semester. This time instead of the uniform run, jump, and walk, we get to make our own little cinematics. Basically most of us already planned our out in storyboards last semester, so we have a little leg up there. We had a choice to do something completely new, or we could use an older version of our character from last semester. I chose the second one. I had a few new ideas, but ultimately I couldn't work them out... so I am working with a character I know pretty well by now. Plus I get to make some improvements based on where I failed last semester.

Of course I will be completely remodeling him though! And he gets a snazzy new outfit. And goggles.


Awe yeah, he's pretty spiffy. Also I get to rig and animate flowy bits. Yay. I guess.

I'm pretty excited about ART234. I'm really into comics and I'm really eager to improve during the course of this class.

CG350 is also going to be great, I can tell. We're on teams in this class, and we're making our own game in the Unity engine! I'm the character artist, but after I finish the character I'll get to start modeling environmental stuff. Pretty much what we've decided for our game is some kind of take on Hansel and Gretel, but a bit more modern (or not. The timeline keeps changing without anyone knowing?). We'll have a fairly realistic forest, and then a more colorful candy-themed environment with a maze and gingerbread house.

Here's my character design:


Yay, another character sheet! I had a lot of fun making this guy, making sure I had a design both me and my team liked so I would enjoy working on him. The model will be started soon! I already started the character model for my PRJ350 guy. So I'll be working on both pretty much at the same time. 

Well I think that's pretty much all the updating needed for now. Until next time.