Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Wednesday, March 28, 2012

Moar Projects

Bleah, projects has been a pain. Teachers coming and going. Well, all I can hope to do is stay on top of my work. I've blocked in my animation, textured everything, and am working on lighting and cameras. Getting so close. Sooooo close. Have some stills.




Yeah... that volume light adds wonders, you don't even know. I want to somehow add a fog effect in there at some point. But I like how the lighting is coming across. Here's what it looks like in Max:


A nice little jumble there. There is a light just for his eyes which took quite a while to perfect. And now to fix the camera and start inbetweening...

Thursday, March 15, 2012

New stuff, and name change

Decided to change the name of my blog. Decided "Unidentified Flying Art" implied I did more sci-fi work than I actually did. I was going for something more interesting but... well I guess my name and "art" is the best descriptor of this blog, albeit uninteresting. Anyways. Newwww stuff.

Updated game character! Has bump and spec maps now, and textures are done. So... yeah! He's all done!


So yeah... I'm going to put this guy in my portfolio. I've been changing it up lately. Decided to take out most extraneous stuff so I can focus on character. I heard things like companies like you being specialized, and like seeing your process work too, so I might try to find some to dig up for what I have now. Luckily Siggy here, that's the name of the model, I have everything all gathered up now. From now on I'm going to make sure to keep a hold of my process work, and set it up something like this so looking through is easy: http://i57.photobucket.com/albums/g217/meta_chan/process_work.jpg

So there's that. I need to keep making characters and I need to do more ZBrush sculpting to add!

Also some progress on my projects character. He's getting some spiffy textures too.


Those eyes I'm pretty happy with, pretty sure they're the best that have turned out so far. Wow is that an improvement from what I had before. So yeah, he's fully rigged and ready to go, and when I finish his textures he'll be going in my portfolio as well. Pretty sure I have all the process work I need for him as well. 


Heh, here's another image, you can see him rigged here but it's before I did much work on his textures. 

Thursday, February 16, 2012

Game Character

Hello, just a quick update with the renders of the character for CG350. I swear if I don't update right after I finish something I forget to do it altogether.



Wednesday, February 15, 2012

Models

Hey! Well I'm doing a pretty bad job so far keeping this thing updated. I really meant to post some progress shots but with how fast I've been getting with modeling, I got done pretty quick! So both for CG350 and PRJ350 I've finished the models, unwrapped them, and am working on the textures for both. Well, I have to say I'm pretty impressed with myself. Here's some shots.



Here's the projects character. I JUST got the base colors for the textures down now, so he's pretty plain at the moment. I did something new for the eyes so hopefully they won't be too "doll-like." I used tips from Adam Baroody, here: http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html

Hopefully the eyes turn out all right. They don't look spectacular yet because I don't think I have the shaders right. 

On the CG350 side of things I have the character model done, and am a little further on the textures for that guy. I gave him to the team animator already so hopefully the rigging is going well. I'm glad I only have to rig my projects character.



His face is just a texture since we don't have any different facial expressions because you see him from the back most of the time. The original placeholder art for the face was something magical. The colors are a little off here, especially the browns, but they look all right when I render it rather than just taking screengrabs from Max.