I've been managing to get this done in a pretty timely batter, so I decided to take this guy into Zbrush. I only sculpted out some folds on his tunic and belt, but it makes a difference! I created normals from the high poly Zbrush model and put them on the low poly. Great effect.
And the same amount of geometry. I like normals, when they work. |
I'll try get some more updated shots this week. Been working on facial morphers for now. Can't wait to get him rigged, then I'll have actual animation to show.
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