Well I finished up my character sheet for the quadurped!
With that, I'm just about done with Zbrush class. Why just about? Our final exam is tomorrow. Not too worried about it, seeing as it's a practical exam and so it pretty much goes over what I've been doing all semester anyways. I don't see why people get so torn up over these things. The ones I remember studying for were our first character modeling class, and leg rigging was on the exam. At that point I had only rigged legs twice... two legs on the same character. And I still don't remember how to do it off the top of my head. So it's that kind of thing I need to study for. But this is pretty much... common sense.
Anyways, ramblings aside. Just a few more classes to finish up with. Need to finish my English script, finish updating my pieces for Art300, and finish my final animatic for storyboards! Then my Christmas break can begin.
Monday, December 12, 2011
Saturday, December 10, 2011
Nearly There
Well, last week to get everything done. I'm doing pretty well, I think. I'm more or less done with projects! I created a new YouTube account especially for Digipen/other art and animations for my portfolio, so I uploaded my final project there. And you can see it here.
Not all that impressive for several months of work... but I'm still happy with it. Also I think I neglected to post the character sheet... well that is up in the portfolio section if you want to see it.
Also nearly done with Zbrush. Sculpting is finished, now I'm just compositing some nice character sheets. Part of that is posing. Now posing hasn't been very nice to me in Zbrush. I tried transpose master but that hasn't worked... well... at all. So what I'm doing is importing all the subtools to Max as OBJs, moving them, then import back to Zbrush. Yes, it's a pain. But it's the last option I have and I will make this work! My biped, steampunk dude is all finished. Now I'm posing the quadruped.
Not all that impressive for several months of work... but I'm still happy with it. Also I think I neglected to post the character sheet... well that is up in the portfolio section if you want to see it.
Also nearly done with Zbrush. Sculpting is finished, now I'm just compositing some nice character sheets. Part of that is posing. Now posing hasn't been very nice to me in Zbrush. I tried transpose master but that hasn't worked... well... at all. So what I'm doing is importing all the subtools to Max as OBJs, moving them, then import back to Zbrush. Yes, it's a pain. But it's the last option I have and I will make this work! My biped, steampunk dude is all finished. Now I'm posing the quadruped.
Tuesday, December 6, 2011
Whoaaaaaa
Ok I haven't posted in a while. I've been pretty caught up with all the work... and haven't been very dedicated to posting WIPs all the time. That's my bad. I don't have a lot of images on me now... but here's my quadruped sculpt, which is what I have with me at the time.
I've neglected this blog too much... to sum up everything so far... I've finished polypainting both Zbrush sculpts so far. I don't have any images of the biped guy right now. As for projects, I rendered my first pass of the animation. That's right, it's mostly done! That's exciting. I'll see if I can get that up sometime too. I really need to get more images. next on the list is posing my two Zbrush sculpts.
Hard to believe the semester is almost over. Just a little more.
I've neglected this blog too much... to sum up everything so far... I've finished polypainting both Zbrush sculpts so far. I don't have any images of the biped guy right now. As for projects, I rendered my first pass of the animation. That's right, it's mostly done! That's exciting. I'll see if I can get that up sometime too. I really need to get more images. next on the list is posing my two Zbrush sculpts.
Hard to believe the semester is almost over. Just a little more.
Saturday, November 5, 2011
Short Note
Sorry this isn't a real post, I have no new pictures to share right now. I know I said I'd get some shots from my quadruped modeling but again that slipped my mind...
Anyways this is just to share I decided not to keep post MMD or Metasequoia things here.
If for whatever reason you're still interested in those, I'm posting them to my other blog instead. You can find it here: http://thesoundofclouds.blogspot.com/
Haha, sorry for the short post guys. There'll be new pictures next week.
Anyways this is just to share I decided not to keep post MMD or Metasequoia things here.
If for whatever reason you're still interested in those, I'm posting them to my other blog instead. You can find it here: http://thesoundofclouds.blogspot.com/
Haha, sorry for the short post guys. There'll be new pictures next week.
Thursday, November 3, 2011
School Work #9
Hey guys. I haven't posted in a little while... sorry! Time's been flying by and I'm not really sure where it's all been going. Between last post and now I surprisingly, don't have that much to show. Probably because the whole rigging/modeling progress for our projects character isn't very... well, exciting. There's not much to post on that front. But I have some new additions from Zbrush, at least.
Here's my steampunk dude... again. I continued sculpting him since Burgess wasn't satisfied with, well, any of the class's final products. So now the textures and UVs are due at the end of the semester. I spent a whole day last week UV unwrapping so at least there's that. He has texture pants, haha, but nothing else yet.
I have to say his pants and cloth parts look waaaaay better now. I added more texture to his hat, shoes, glove, and robot arm too. So hopefully Burgess sees it as an improvement too.
Also on the subject of Zbrush, we're starting our second project which is making a quadruped. We had to a creature in fantasy style... so the assignment said. I guess I misinterpreted and decked out a brontosaurus in armor. Well apparently the creature shouldn't exist... or used to exist... and we had to make our own. Whoops. Well with a few quick changes I fixed him up, and got the green-light on him.
I started modeling him today, sadly I forgot to grab some shots of it, but I'll get some tomorrow most likely.
Here's my steampunk dude... again. I continued sculpting him since Burgess wasn't satisfied with, well, any of the class's final products. So now the textures and UVs are due at the end of the semester. I spent a whole day last week UV unwrapping so at least there's that. He has texture pants, haha, but nothing else yet.
I have to say his pants and cloth parts look waaaaay better now. I added more texture to his hat, shoes, glove, and robot arm too. So hopefully Burgess sees it as an improvement too.
Also on the subject of Zbrush, we're starting our second project which is making a quadruped. We had to a creature in fantasy style... so the assignment said. I guess I misinterpreted and decked out a brontosaurus in armor. Well apparently the creature shouldn't exist... or used to exist... and we had to make our own. Whoops. Well with a few quick changes I fixed him up, and got the green-light on him.
I started modeling him today, sadly I forgot to grab some shots of it, but I'll get some tomorrow most likely.
Thursday, October 20, 2011
School Work #8
Well you haven't seen the likes of this guy for a few posts now, been busy sculpting him in Zbrush. Here he is now, though I will need to polish him up more. I want to add more textures and stitching to his clothes, but he's at a pretty good spot now.
Oh boy, and now here's a piece that actually isn't from Projects or Zbrush class. This is Art300, otherwise known as... environment class, I guess. I'm not too keen on environments, so I guess it's healthy for me to be suffering through this... or something. Anyways, here's my... what I guess you call a matte painting.
This is going to need some polishing too, obviously... oh gosh, it's worse every time I look at it.
Oh boy, and now here's a piece that actually isn't from Projects or Zbrush class. This is Art300, otherwise known as... environment class, I guess. I'm not too keen on environments, so I guess it's healthy for me to be suffering through this... or something. Anyways, here's my... what I guess you call a matte painting.
This is going to need some polishing too, obviously... oh gosh, it's worse every time I look at it.
Monday, October 17, 2011
School Work #7
Well, the textures for my PRJ300 model are now done, as are his facial morphers. Well, no, not quite, I'm going to have to edit some of his expressions, but hey! Gave myself a nice bit of time there.
The black background is temporary. Going to fix this up nicely, with a turnaround sheet that's well composed. I can throw this in my portfolio! Whoo! Though I will probably do that after he's rigged so I can put him in a pose too. Also, facials!
Ha, well, that's what I meant by having to edit some expressions. he looks mean here. He has smile expressions too.
The black background is temporary. Going to fix this up nicely, with a turnaround sheet that's well composed. I can throw this in my portfolio! Whoo! Though I will probably do that after he's rigged so I can put him in a pose too. Also, facials!
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| I'm so mad because my bottom lid goes through my eyeball |
Ha, well, that's what I meant by having to edit some expressions. he looks mean here. He has smile expressions too.
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