Wednesday, February 15, 2012

Models

Hey! Well I'm doing a pretty bad job so far keeping this thing updated. I really meant to post some progress shots but with how fast I've been getting with modeling, I got done pretty quick! So both for CG350 and PRJ350 I've finished the models, unwrapped them, and am working on the textures for both. Well, I have to say I'm pretty impressed with myself. Here's some shots.



Here's the projects character. I JUST got the base colors for the textures down now, so he's pretty plain at the moment. I did something new for the eyes so hopefully they won't be too "doll-like." I used tips from Adam Baroody, here: http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html

Hopefully the eyes turn out all right. They don't look spectacular yet because I don't think I have the shaders right. 

On the CG350 side of things I have the character model done, and am a little further on the textures for that guy. I gave him to the team animator already so hopefully the rigging is going well. I'm glad I only have to rig my projects character.



His face is just a texture since we don't have any different facial expressions because you see him from the back most of the time. The original placeholder art for the face was something magical. The colors are a little off here, especially the browns, but they look all right when I render it rather than just taking screengrabs from Max. 

Thursday, February 2, 2012

Hello again!

Well it's been a while, hasn't it! Well, the second semester has now officially started after being temporarily delayed by a snow week.

So, classes this semester are as follows:

PRJ350
ART 234 (sequential art)
FLM 201 (cinematography)
PHY115 (uuuuugggh)
CG350 (unity/game class)

I am excited about all of the classes, except for physics and film. Cinematography is interesting I guess, but it really is quite boring and I'd rather be working on the other classes. And physics... well, I have never been a fan of math.

Projects class is going to be pretty much the same as last semester. This time instead of the uniform run, jump, and walk, we get to make our own little cinematics. Basically most of us already planned our out in storyboards last semester, so we have a little leg up there. We had a choice to do something completely new, or we could use an older version of our character from last semester. I chose the second one. I had a few new ideas, but ultimately I couldn't work them out... so I am working with a character I know pretty well by now. Plus I get to make some improvements based on where I failed last semester.

Of course I will be completely remodeling him though! And he gets a snazzy new outfit. And goggles.


Awe yeah, he's pretty spiffy. Also I get to rig and animate flowy bits. Yay. I guess.

I'm pretty excited about ART234. I'm really into comics and I'm really eager to improve during the course of this class.

CG350 is also going to be great, I can tell. We're on teams in this class, and we're making our own game in the Unity engine! I'm the character artist, but after I finish the character I'll get to start modeling environmental stuff. Pretty much what we've decided for our game is some kind of take on Hansel and Gretel, but a bit more modern (or not. The timeline keeps changing without anyone knowing?). We'll have a fairly realistic forest, and then a more colorful candy-themed environment with a maze and gingerbread house.

Here's my character design:


Yay, another character sheet! I had a lot of fun making this guy, making sure I had a design both me and my team liked so I would enjoy working on him. The model will be started soon! I already started the character model for my PRJ350 guy. So I'll be working on both pretty much at the same time. 

Well I think that's pretty much all the updating needed for now. Until next time.


Monday, December 12, 2011

Zbrush... over!!! (just about)

Well I finished up my character sheet for the quadurped!






With that, I'm just about done with Zbrush class. Why just about? Our final exam is tomorrow. Not too worried about it, seeing as it's a practical exam and so it pretty much goes over what I've been doing all semester anyways. I don't see why people get so torn up over these things. The ones I remember studying for were our first character modeling class, and leg rigging was on the exam. At that point I had only rigged legs twice... two legs on the same character. And I still don't remember how to do it off the top of my head. So it's that kind of thing I need to study for. But this is pretty much... common sense.

Anyways, ramblings aside. Just a few more classes to finish up with. Need to finish my English script, finish updating my pieces for Art300, and finish my final animatic for storyboards! Then my Christmas break can begin.

Saturday, December 10, 2011

Nearly There

Well, last week to get everything done. I'm doing pretty well, I think. I'm more or less done with projects! I created a new YouTube account especially for Digipen/other art and animations for my portfolio, so I uploaded my final project there. And you can see it here.



Not all that impressive for several months of work... but I'm still happy with it. Also I think I neglected to post the character sheet... well that is up in the portfolio section if you want to see it.

Also nearly done with Zbrush. Sculpting is finished, now I'm just compositing some nice character sheets. Part of that is posing. Now posing hasn't been very nice to me in Zbrush. I tried transpose master but that hasn't worked... well... at all. So what I'm doing is importing all the subtools to Max as OBJs, moving them, then import back to Zbrush. Yes, it's a pain. But it's the last option I have and I will make this work! My biped, steampunk dude is all finished. Now I'm posing the quadruped.


Tuesday, December 6, 2011

Whoaaaaaa

Ok I haven't posted in a while. I've been pretty caught up with all the work... and haven't been very dedicated to posting WIPs all the time. That's my bad. I don't have a lot of images on me now... but here's my quadruped sculpt, which is what I have with me at the time.






I've neglected this blog too much... to sum up everything so far... I've finished polypainting both Zbrush sculpts so far. I don't have any images of the biped guy right now. As for projects, I rendered my first pass of the animation. That's right, it's mostly done! That's exciting. I'll see if I can get that up sometime too. I really need to get more images. next on the list is posing my two Zbrush sculpts.

Hard to believe the semester is almost over. Just a little more.

Saturday, November 5, 2011

Short Note

Sorry this isn't a real post, I have no new pictures to share right now. I know I said I'd get some shots from my quadruped modeling but again that slipped my mind...

Anyways this is just to share I decided not to keep post MMD or Metasequoia things here.

If for whatever reason you're still interested in those, I'm posting them to my other blog instead. You can find it here: http://thesoundofclouds.blogspot.com/

Haha, sorry for the short post guys. There'll be new pictures next week.

Thursday, November 3, 2011

School Work #9

Hey guys. I haven't posted in a little while... sorry! Time's been flying by and I'm not really sure where it's all been going. Between last post and now I surprisingly, don't have that much to show. Probably because the whole rigging/modeling progress for our projects character isn't very... well, exciting. There's not much to post on that front. But I have some new additions from Zbrush, at least.

Here's my steampunk dude... again. I continued sculpting him since Burgess wasn't satisfied with, well, any of the class's final products. So now the textures and UVs are due at the end of the semester. I spent a whole day last week UV unwrapping so at least there's that. He has texture pants, haha, but nothing else yet.






I have to say his pants and cloth parts look waaaaay better now. I added more texture to his hat, shoes, glove, and robot arm too. So hopefully Burgess sees it as an improvement too.

Also on the subject of Zbrush, we're starting our second project which is making a quadruped. We had to a creature in fantasy style... so the assignment said. I guess I misinterpreted and decked out a brontosaurus in armor. Well apparently the creature shouldn't exist... or used to exist... and we had to make our own. Whoops. Well with a few quick changes I fixed him up, and got the green-light on him.


I started modeling him today, sadly I forgot to grab some shots of it, but I'll get some tomorrow most likely.